Temporary Advances
 

Temporary Advances are purchased abilities that remain active for a limited time. Active temporaries appear in the Technology Temporary panel with their remaining time.

Defend & Conquer includes a new level-based catalogue of 60 additional 24-hour temporaries. New options unlock as your nation levels up, without requiring unrelated permanent technology chains.

Rapid Fortification packages immediately add fortification points to your reserve. You may use only one Rapid Fortification package per rolling 24-hour period. Packages range from 10 to 250 fortification points and reach a maximum price of 5 credits per fortification point.

Fort Logistics temporaries can raise Supportable Fortifications up to 2x normal for 24 hours. Fort Renewal temporaries can raise Renewable Fortifications up to 2.5x normal. Only one tier from each family may be active at once, but Supportable and Renewable families may be used together.

Combat Conditioning provides level-based Personal Combat boosts from +5 through +100. Additional temporary families cover Guerilla Warfare, Air Combat, Biological Warfare, Persuasion, Psionics, Motivation, Innovation, Agriculture and counter-attack specialisation.

Temporaries in the same named family do not stack. Once a tier is active you must wait for it to expire before purchasing another tier from that family. This prevents multiple versions of the same boost being multiplied together accidentally.

Open the Technology panel and choose the Purchase list to buy an available temporary. Click any advance name to view its exact level requirement, duration, price and effect.

View Technology Index