Armageddon
Our main War Of Conquest 2.0 world. Build your nation, expand across the map and compete alongside the wider community.
Three War Of Conquest 2.0 worlds are live, DefendClassic brings the classic experience into a new era, and our next-generation client is being built for iOS and Android.
Our network currently runs three War Of Conquest 2.0 worlds.
Our main War Of Conquest 2.0 world. Build your nation, expand across the map and compete alongside the wider community.
Our PvP-focused War Of Conquest 2.0 world for players who want a more combat-centred experience.
A War Of Conquest 2.0 world built for solo players — a place to play, progress and conquer independently.
Defend & Conquer includes real-money winnings. Eligible winnings earned through the game can be collected and requested for payout — giving the competition something real behind it.
Winnings are not guaranteed and depend on gameplay and the applicable game rules. See the Game Guide for current mechanics.
DefendClassic takes us back to the early-2000s style of nation strategy gaming, then builds on it. The recognisable map-based experience remains at its heart, but we've expanded it with modern systems, deeper progression, new strategic mechanics and quality-of-life improvements.
It isn't an untouched copy of the past. It's our actively developed reimagining of the classic experience for today.
This panel grows with DefendClassic. Scroll through some of the major systems and improvements already introduced.
Live Declare, Current and Previous war views, war messaging, surrender mechanics, protection rules and a focused warfeed for significant events.
Daily login rewards, claimable progression, quests and longer-term milestones give players more reasons to return and develop their nation.
Nation shape and geographic efficiency matter, while leadership differences add another layer to combat and expansion decisions.
Expanded migration and Unite mechanics, nation-owned tokens, republic limits and improved nation management create more strategic choices.
Percentage-based air combat, renewable forts, revised power calculations, persistent weapons and Counter Invade modernise the fight for land.
The economy includes winnings, purchased credits and payout requests, tying competition and nation progression into a broader live game system.
Compass coordinates, additional zoom, improved chat defaults, repeat-action behaviour, clearer nation information and extensive interface refinements.
DefendClassic remains actively developed. New features, balancing changes and quality-of-life improvements will continue to be added here.
A completely modernised Defend & Conquer client is underway. We're bringing the game forward for modern devices while preserving the map-first nation strategy, competition and identity at its core.